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===== Kodama =====
//Japanese folklore// \\
**Subdue-3, Haunt-2, Curse-3**\\
A tree-bound nature spirit that inhabits ancient or sacred trees. The kodama is shy and elusive, capable of taking on many guises: a beautiful woman, a child, a beast, or a mysterious light. Its life is tied inextricably to the health and fate of its parent tree. Kindness and reverence are rewarded with protection or blessings; harm invites supernatural revenge. The kodama may vanish into the tree’s trunk, move unseen through the forest, or curse those who threaten its home.
===== Tags & Edges =====
* Bound to the life and fate of an ancient tree
* Appears as a beautiful woman, child, beast, or spirit light
* Shy and elusive, merges with the trunk or the forest shadows
* Protective guardian, vengeful when provoked
* Blesses those who show kindness, curses those who harm
===== Soft Moves =====
* Mysterious echoes or shifting lights mark the area with Forest Spirits.
* Eerie silence falls in the grove, applying Guarded-2.
* Shifting shapes conceal movement, creating Hidden Presence story tag.
* Gentle whispers bring minor aid or reassurance, applying Blessed-1.
===== Hard Moves =====
* Tree branches strike or roots entangle intruders, inflicting Restrained-3.
* Calls other spirits for aid, creating Spirit Swarm story tag.
* Punishes harm to the tree by cursing offenders, inflicting Withered-3.
* Vanishes into the tree, evading all attempts to capture or harm.
===== Custom Moves =====
* **Bonded Life:** If the tree suffers, so does the spirit—destroying the tree may banish or unleash the kodama’s wrath.
* **Spirit’s Mercy:** Those who heal or honor the tree receive ongoing Blessed or Protected statuses.
* **Forces of Nature:** May alter weather, summon fog, or inflict minor misfortune as a warning or act of vengeance.
===== GM Notes =====
* **Goal:** Protect the tree and the forest; reward kindness, punish cruelty.
* **Escalation:** Subtle omens → increased spirit manifestations → defensive strikes → powerful curses or tree-related environmental hazards.
* **Tactics:** Prefers avoidance and subtle intervention; direct action comes only after repeated provocation or destructive acts.
* **Counters:** Spiritual offerings, respectful rituals, or reparations can pacify or win the kodama’s favor.
===== Appearance & Vibe =====
* Usually unseen; occasionally reveals a beautiful woman, child, beast, or glowing spirit light near the tree.
* Forest air is marked by mysterious whispers, echoing footsteps, and strange phenomena when present.
* When angered, the environment reacts: trees bleed sap, branches grasp, or forest animals swarm the offender.
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