{{page>:cityofmist:header}} ===== Kodama ===== //Japanese folklore// \\ **Subdue-3, Haunt-2, Curse-3**\\ A tree-bound nature spirit that inhabits ancient or sacred trees. The kodama is shy and elusive, capable of taking on many guises: a beautiful woman, a child, a beast, or a mysterious light. Its life is tied inextricably to the health and fate of its parent tree. Kindness and reverence are rewarded with protection or blessings; harm invites supernatural revenge. The kodama may vanish into the tree’s trunk, move unseen through the forest, or curse those who threaten its home. ===== Tags & Edges ===== * Bound to the life and fate of an ancient tree * Appears as a beautiful woman, child, beast, or spirit light * Shy and elusive, merges with the trunk or the forest shadows * Protective guardian, vengeful when provoked * Blesses those who show kindness, curses those who harm ===== Soft Moves ===== * Mysterious echoes or shifting lights mark the area with Forest Spirits. * Eerie silence falls in the grove, applying Guarded-2. * Shifting shapes conceal movement, creating Hidden Presence story tag. * Gentle whispers bring minor aid or reassurance, applying Blessed-1. ===== Hard Moves ===== * Tree branches strike or roots entangle intruders, inflicting Restrained-3. * Calls other spirits for aid, creating Spirit Swarm story tag. * Punishes harm to the tree by cursing offenders, inflicting Withered-3. * Vanishes into the tree, evading all attempts to capture or harm. ===== Custom Moves ===== * **Bonded Life:** If the tree suffers, so does the spirit—destroying the tree may banish or unleash the kodama’s wrath. * **Spirit’s Mercy:** Those who heal or honor the tree receive ongoing Blessed or Protected statuses. * **Forces of Nature:** May alter weather, summon fog, or inflict minor misfortune as a warning or act of vengeance. ===== GM Notes ===== * **Goal:** Protect the tree and the forest; reward kindness, punish cruelty. * **Escalation:** Subtle omens → increased spirit manifestations → defensive strikes → powerful curses or tree-related environmental hazards. * **Tactics:** Prefers avoidance and subtle intervention; direct action comes only after repeated provocation or destructive acts. * **Counters:** Spiritual offerings, respectful rituals, or reparations can pacify or win the kodama’s favor. ===== Appearance & Vibe ===== * Usually unseen; occasionally reveals a beautiful woman, child, beast, or glowing spirit light near the tree. * Forest air is marked by mysterious whispers, echoing footsteps, and strange phenomena when present. * When angered, the environment reacts: trees bleed sap, branches grasp, or forest animals swarm the offender. {{page>:cityofmist:footer}}