Into the Dreamwood
Core Structure
- (campaign overview, themes, thesis, cosmology, metaphysics, genius loci model)
Place Access
- (geography, real-space anchors, liminal paths, location index)
Culture Power
- (Daoine na Cuimhne culture, factions, politics, succession logic, stewardship model, Rootguard origins)
Memory Death
- (memory architecture, archive trees, burial rites, Mourngrove, witch bottles, reintegration logic)
Corruption Threat
- (corruption taxonomy, blight, root rot, antagonistic forces, escalation patterns)
Artifacts Substances
- (koru, blighted koru, relics, ritual objects, symbolic materials)
Sanctuary Boundaries
- (Tolmie House, wards, thresholds, protection mechanics, failure modes)
Dreams Symbolism
- (dream logic, symbolic language, motifs, recurring imagery; no RPG constraints)
Narrative Control
- (set-piece scenes, ritual structures, season arcs, episode beats)
Characters
- (core cast, NPCs, arc threads, relational dynamics)
World Pressure
- (investigations, mundane institutions, bodies/incidents log, social fallout)
Reference Hygiene
- (glossary, retcons, toggles, open questions, canon locks)