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forgottengods:core_loop

Core Play Loop

While Forgotten Gods takes a lot from Fate, the core play loop differs from Fate Core’s “pick a move first” structure.

  1. Describe what you want to do. Speak in plain fiction; don’t worry about naming an action.
  2. Roll 4dF + Expression or Lens Aspect ± Modifiers.
  3. Determine the level of success.
  • Fail – You don’t achieve your intent, and the GM may introduce a complication.
  • Weak Success – You succeed, but at a cost or with limited effect.
  • Strong Success – You achieve your intent fully, often with added benefit.
  1. Define the result:.
  • The GM and players interpret the outcome together, mapping it to one of the five core actions (Assess, Attack, Defend, Establish, Overcome)

Fate Core Loop:

Conceive Action –> Declare Move –> Modify & Roll Dice –> Modify Results –> Discover Outcome

Forgotten Gods Loop:

Conceive Action –> Modify & Roll Dice –> Modify Results –> Define Outcome

The Fate Core style moves are preserved in the rules as a convenient and familiar means of framing the action. Forgotten Gods removes the need to declare a move up front. The GM interprets the player’s intent and maps it to an action behind the scenes.

forgottengods/core_loop.txt · Last modified: by jait

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