forgottengods:dev:start
Developer Tools
Home, Overview, The Mechanics, The Setting, Character Creation, Magic & Miracles
GM Tools, Developer Tools, Page List
Use Lens Aspects, Scene Expressions, Positive statuses, Negative statuses
<wrap caution>Aspects</wrap> <wrap caution>Expressions</wrap> <wrap safety>Positive Statuses</wrap> <wrap warning>Negative statuses</wrap>
High Priority
- Quickstart: Core tension of identity, anchor loss, forced evolution
- Faction Cell Creation: Rules for player-created Crew Lenses
Low Priority
- Revise and place Sample One Day Off
- Player-Facing Summaries: Example recaps and case logs
- Evolutionary Roadmap - Archive of ruptured/replaced Lenses & Expressions.
Completed
These elements are already present in the wiki:
- Lenses: Anchor, Calling, Fear, Debt, Wound, Faction
- Clarify Faction-as-Lens Integration in /character_creation or /the_factions.
- Factions: Division Theta, Feral Choir, Mendicants, Testament, Veiled Hand, Woven Path
- Sacrifice a Lens
- Imperatives & Expressions
- Miracles, Rituals, Potions, Enchantments, Wards, Sigils
- Healing & Mitigating Conditions
- End-of-Session Moves
- GM Mechanics: GM Move Ladder, Hard vs Soft Moves, Player Resistance
- Mark of the Divine & Titles of the Touched
- Deity Creation & Facing Gods
- Setting: The Setting, Halberd Bay case studies
- Examples: The Miracle at Halberd Bay, Face-off with the Hungry Maw
- Rupture Mechanics
- Define and give samples of a Lens Quest
- ThreatProfiles: Jait’s structured threat template
- Lexicon of CRF Terms: Stand-alone reference
- Codify Special Moves: Session/Minor Milestone, Chapter/Moderate Milestone, Season/Major Milestone
- Downtime Moves: Research, Lens Track Maintenance, Social, Vice
forgottengods/dev/start.txt · Last modified: by jait
