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forgottengods:dev:start

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Archive Summary

Use Lens Aspects, Scene Expressions, Positive statuses, Negative statuses

<wrap caution>Aspects</wrap>
<wrap caution>Expressions</wrap>
<wrap safety>Positive Statuses</wrap>
<wrap warning>Negative statuses</wrap>

High Priority

  1. Quickstart: Core tension of identity, anchor loss, forced evolution
  2. Faction Cell Creation: Rules for player-created Crew Lenses

Low Priority

  1. Revise and place Sample One Day Off
  2. Player-Facing Summaries: Example recaps and case logs
  3. Evolutionary Roadmap - Archive of ruptured/replaced Lenses & Expressions.

Completed

These elements are already present in the wiki:

  • Lenses: Anchor, Calling, Fear, Debt, Wound, Faction
  • Clarify Faction-as-Lens Integration in /character_creation or /the_factions.
  • Factions: Division Theta, Feral Choir, Mendicants, Testament, Veiled Hand, Woven Path
  • Sacrifice a Lens
  • Imperatives & Expressions
  • Miracles, Rituals, Potions, Enchantments, Wards, Sigils
  • Healing & Mitigating Conditions
  • End-of-Session Moves
  • GM Mechanics: GM Move Ladder, Hard vs Soft Moves, Player Resistance
  • Mark of the Divine & Titles of the Touched
  • Deity Creation & Facing Gods
  • Setting: The Setting, Halberd Bay case studies
  • Examples: The Miracle at Halberd Bay, Face-off with the Hungry Maw
  • Rupture Mechanics
  • Define and give samples of a Lens Quest
  • ThreatProfiles: Jait’s structured threat template
  • Lexicon of CRF Terms: Stand-alone reference
  • Codify Special Moves: Session/Minor Milestone, Chapter/Moderate Milestone, Season/Major Milestone
  • Downtime Moves: Research, Lens Track Maintenance, Social, Vice
forgottengods/dev/start.txt · Last modified: by jait

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