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forgottengods:magic:potions

Potions in Forgotten Gods

Potions exist, but they are rare, intimate, and risky. Ingesting a potion is an act of devotion and contamination — you take the god’s influence directly into your body. They are never casual conveniences, and every dose has the potential to change you.

Core Principles

  • Body-bound effects only: Potions alter, enhance, or damage the drinker’s body. They do not directly affect the outside world.
  • Seed of the Divine: Brewing requires a divine seed tied to the god’s domain. Without it, the mixture is powerless.
  • Personal cost: Brewing demands sacrifice — blood, hair, memory, or something the god values.
  • Specificity: Effects are distinctive and narrative, not broad mechanical bonuses.
  • Consequences: All potions carry side effects that may be immediate, delayed, or permanent.

Scope of Effects

Potions can:

  • Heighten senses or reflexes for a short time.
  • Adapt the body to an environment (gills, heat tolerance, night vision).
  • Reshape or transform the body in dramatic ways.
  • Heal wounds or restore vitality.

Potions cannot:

  • Affect large areas or multiple people at once.
  • Directly summon, banish, or control entities.
  • Permanently change reality without ongoing cost.

Brewing a Potion

Treat brewing as a ritual with the following component requirements:

  • Divine Seed *(mandatory)*
  • Symbolic Resonance — an ingredient linked to the desired bodily change.
  • Personal Cost — sacrifice offered during brewing.
  • Catalyst — the final act that locks the magic into the liquid (boiling under a storm, stirring with bone, chanting a prayer).

Side Effects

Whenever a potion is brewed or drunk, the GM may introduce:

  • Physical mutation or visible divine mark.
  • Lingering vulnerability (light sensitivity, unnatural cravings).
  • Escalating divine attention or debt.
  • Shortened duration of effect due to god’s whim.

Example Potions

  • Hunger of the Tide: Grants the ability to breathe underwater for a day, but drinker craves raw fish until the effect fades.
  • Saint’s Breath: Heals grievous wounds instantly, but a ghostly voice whispers prayers from the drinker’s mouth for a week.
  • Flesh of Clay: Allows reshaping of the body for one scene, but skin retains a faint clay-like texture forever.
forgottengods/magic/potions.txt · Last modified: by 127.0.0.1

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