forgottengods:mechanics:gm:status_thresholds_toolkit
Status Thresholds Toolkit
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Threshold numbers represent how much status needs to accumulate before the threat is overcome in that way.
These are examples, not limits. Players may attempt other approaches; the GM sets fitting thresholds. A single threat may have multiple thresholds, representing different avenues of resolution.
Use these as guidance when assigning or interpreting threat thresholds. The examples are not exhaustive — invent new ones as the fiction demands.
Physical
- Hurt/Subdue-X: Physical harm, restraint, or incapacitation (tier 2–5 depending on toughness).
- Disarm-X: Remove access to weapons, tools, or dangerous objects.
- Trap/Restrain-X: Hold in place, tie up, or otherwise immobilize.
Social
- Convince-X: Persuade, charm, or reason with.
- Intimidate/Frighten-X: Instill fear to drive off or control.
- Shame/Expose-X: Undermine authority or reputation.
- Break Faith-X: Sever devotion to a god, cult, or cause.
Supernatural
- Exorcise-X: Expel a possessing or haunting influence.
- Purify-X: Remove corruption, curse, or divine taint.
- Resist Influence-X: Withstand a compulsion or supernatural sway.
- Seal/Bind-X: Lock away or contain an otherworldly force.
Environmental
- Extinguish-X: Quell fire, acid, or spreading destruction.
- Evacuate-X: Remove innocents or allies from harm’s path.
- Escape-X: Flee or outlast a collapsing, hostile, or consuming space.
- Contain-X: Keep a hazard from spreading beyond its bounds.
forgottengods/mechanics/gm/status_thresholds_toolkit.txt · Last modified: by jait
