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forgottengods:mechanics:start

Mechanics

The following outlines the fundamental mechanics that govern play in Forgotten Gods.

Core Play Loop

The core action in Forgotten Gods is simpler than Fate Core’s “pick a move first” structure.

  1. Describe what you want to do. Speak in plain fiction; don’t worry about naming an action.
  2. Roll 4dF + up to 3 Expression or Lens Aspect ± Modifiers.
  3. Determine the level of success.
  • Fail – You don’t achieve your intent, and the GM may introduce a complication.
  • Weak Success – You succeed, but at a cost or with limited effect.
  • Strong Success – You achieve your intent fully, often with added benefit.
  1. Modify the Results:
  • Invoke up to 3 Scene Expressions (each gives you +1 to the result)
  • Invoke your Character Lens Aspects (for a fate-point. Each Aspect gives you +2 to the result)
  • Mark a tick on your Aspect's Rupture Track (Only one may be marked at a time, and it gives a +3 to the result)
  1. Define the outcome:.
  • The GM and players interpret the outcome together, mapping it to of the five core actions (Assess, Attack, Defend, Establish, Overcome)

Lenses and Expressions

  • Personal Expressions are invoked for mechanical effects (+1 to roll bonuses, etc).
    • Up to three Character Expressions may be stacked to sway the dice
    • Scene Expressions may be brought in after the roll to sway the results,
  • Lens Aspects are invoked for mechanical effects, by:
    • Spending a Fate Point (Grants +2 to the roll)
    • Marking off the Aspect's Rupture Track (Grants +3 to the roll)

Miracles and Divine Action

  • Characters may perform miracles through their *Mark of the Divine*.
  • Small miracles (purely narrative) have no mechanical cost.
  • Major miracles require a roll and may shift a Stress Track.
  • Divine acts risk destabilizing identity. Miracles often lead to Rupture unless anchored by clarity or sacrifice.

Fate Points and Invocation

  • Fate Points remain in use to:
    • Invoke a Lens Aspect directly (not Expressions).
    • Accept a compel or narrative cost.
  • Expressions are the primary mechanic for roll bonuses and evolution.

Player Tools

GM Tools

Special Moves

Evolution and Burnout

  • If an Expression becomes obsolete (e.g., due to narrative loss), it may be changed.
  • Ruptured Expressions may be replaced at milestones or after significant character growth.
forgottengods/mechanics/start.txt · Last modified: by jait

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