Forgotten Gods - Overview
Forgotten Gods is a modern urban fantasy tabletop RPG where belief literally reshapes reality, and forgotten deities stir beneath the surface of the world. Players take on the roles of the Touched, individuals marked by these dormant gods, struggling to understand their growing powers and evolving identity, unearth buried truths, and choose between reverence, control, or destruction.
As reality bends around belief, factions vie to document, suppress, or weaponize the divine. Whether your group seeks to protect what remains, expose hidden truths, or erase gods entirely, one thing is certain: The gods may be forgotten, but they are not gone.
The Touched
Player characters in Forgotten Gods are known as the Touched. Each has been marked by a forgotten god… chosen, scarred, or rewritten in ways they never asked for. Their lives have been ruptured, forever altered by divine intrusion. Some see it as a blessing. Others, a curse. All must live with what the gods have carved into them.
Design Principles
These are the core design principals behind Forgotten Gods:
No shared objective reality
Characters interpret the world through personalized filters. Reality is liminal, belief-shaped, and deeply subjective. No two people's interpretation of events will ever be identical.
You Cannot Destroy a God
Gods simply cannot be destroyed. The aim of play is not to “destroy” a god but to survive the encounter or change the story around it. See Facing A God for more insight, or The Face-Off with the Hungry Maw.
Awe and Revelation over Power and Conflict
The setting invites wonder, reverence, and personal transformation—not domination. The game is played to find out.
Shifting Identity Through Tension
Characters evolve by resolving, transforming, or succumbing to tensions. This invites “Lens churn” and personal narrative arcs. This is intentional and baked in. Your character should not remain unchanged.
Recontextualization Through the Divine
When a god overwrites an Aspect, it doesn’t erase the character’s story; it reframes it. Their way of being shifts, altering how every choice, debt, and wound is understood.
Design Influences
This game and it's presentation takes a lot of ideas and systems approach from Fate Core and Powered by the Apocalypse games. But there's a lineage worth exploring. *Forgotten Gods* blends these into a unique identity:
- Nobilis provides the mythopoetic tone; miracles as story pivots; characters as more-than-human embodiments of concepts; beauty and awe alongside cost,
- Whispering Vault anchors the horror of rupture and unmaking; identity overwritten by alien/divine forces,
- Delta Green / Conspiracy X Secret factions with hidden agendas; paranoia of divine attention; knowledge and investigation as corrosive forces; shadow wars beneath the surface
- Changeling Theme of stolen/reshaped identity; fragile humanity at risk; community as survival mechanism; dual meaning of being “Touched” (chosen vs. mad)
- Fate / The Dresden Files / City of Mist provide lean mechanics and consequence-driven play.
- Magnus Archives Episodic horror structure; creeping escalation; the mingling of awe, paranoia, and human-scale tragedy against a backdrop of incomprehensible entities.
- Silt Verses Divine horror and awe; forgotten gods manifesting through ritual, symbol, and miracle; tension between faith, survival, and identity in a world of dangerous belief.
Unlike its influences, *Forgotten Gods* is not only horror. Moments of awe, transcendence, and fragile hope share the stage with dread. The presence of these forgotten gods is terrifying, but should also be strange, wondrous, and sometimes profoundly beautiful.
