re:dfa_rituals:using_circles
Using Magic Circles
In DFA Rituals v2.0, a magic circle is a ritual infrastructure tool. It enables, amplifies, or constrains magical effects, and is often essential for stabilizing high-risk or complex workings.
- Purpose:
- Contain: Prevent summoned or volatile entities from escaping
- Focus: Amplify intent and suppress external interference
- Anchor: Bind magic to a location, allowing time-delay or sustained effects
- Protect: Defend caster from feedback, corruption, or ritual backlash
- Establishing a Circle:
- Must be deliberately constructed using time, space, and symbolic logic.
- Can be physical (chalk, salt, stone, blood) or energetic (light, resonance, projected wards).
- Requires narrative time to draw, mark, or empower โ not instantaneous.
- Circle Stability Factors:
- Environmental Interference: Wind, damage, disruption can break a physical circle.
- Emotional Instability: A caster losing composure can weaken a metaphysical circle.
- Countermagic: Opposing forces can attempt to unravel or corrupt it.
- Circle Relevance to Ritual Scale:
- Low-scale rituals (e.g., single-target divination) may *optionally* use a circle for precision.
- High-scale rituals (e.g., planar summoning, ward creation) *require* one to function safely.
- Circles can be reused if undisturbed, or even layered to house multiple effects.
- Failure States:
- Incomplete or broken circles expose the caster to unfiltered magical consequence โ backlash, entity escape, feedback loops.
- A botched circle may become a conduit for unintended forces โ escalating a ritual into disaster.
- Compel/Invoke Opportunities:
- Circles offer clear Compel hooks (someone smudges it, or a cost forces you to break it).
- Can also be Invoked for bonuses when used to isolate a target or shield the caster mid-scene.
re/dfa_rituals/using_circles.txt ยท Last modified: by jait
