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re:dfa_rituals:using_circles

Using Magic Circles

In DFA Rituals v2.0, a magic circle is a ritual infrastructure tool. It enables, amplifies, or constrains magical effects, and is often essential for stabilizing high-risk or complex workings.

  • Purpose:
    • Contain: Prevent summoned or volatile entities from escaping
    • Focus: Amplify intent and suppress external interference
    • Anchor: Bind magic to a location, allowing time-delay or sustained effects
    • Protect: Defend caster from feedback, corruption, or ritual backlash
  • Establishing a Circle:
    • Must be deliberately constructed using time, space, and symbolic logic.
    • Can be physical (chalk, salt, stone, blood) or energetic (light, resonance, projected wards).
    • Requires narrative time to draw, mark, or empower โ€” not instantaneous.
  • Circle Stability Factors:
    • Environmental Interference: Wind, damage, disruption can break a physical circle.
    • Emotional Instability: A caster losing composure can weaken a metaphysical circle.
    • Countermagic: Opposing forces can attempt to unravel or corrupt it.
  • Circle Relevance to Ritual Scale:
    • Low-scale rituals (e.g., single-target divination) may *optionally* use a circle for precision.
    • High-scale rituals (e.g., planar summoning, ward creation) *require* one to function safely.
    • Circles can be reused if undisturbed, or even layered to house multiple effects.
  • Failure States:
    • Incomplete or broken circles expose the caster to unfiltered magical consequence โ€” backlash, entity escape, feedback loops.
    • A botched circle may become a conduit for unintended forces โ€” escalating a ritual into disaster.
  • Compel/Invoke Opportunities:
    • Circles offer clear Compel hooks (someone smudges it, or a cost forces you to break it).
    • Can also be Invoked for bonuses when used to isolate a target or shield the caster mid-scene.
re/dfa_rituals/using_circles.txt ยท Last modified: by jait

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