Dresden Files: Ritual Magic
DFA Ritual Home | Constructs, Links, Catalysts, Complications, Ritual Failure
Creating Potions, Enchanting, Ward-Crafting | Reference: Rituals from the Books
Every ritual in DFA Rituals is built around four key elements: Circle, Link, Catalyst, and Complication. These components define what the ritual does, how it's built, and what price or fallout it carries.
Player Reference
- Determine What You Want to Do (and just how big and long-lasting this is).
Once the scale of the ritual is known, determine ways to pay the costs:- Constructs → Where the ritual happens, and how it's contained. Without a construct, the spell has nowhere to go — it burns wild.
- Links → Who or what the ritual targets — and how strong the connection is. Without a link, the spell has no subject — it’s unanchored; it's not affecting anything.
- Catalysts → What makes the magic go — the fuel, the trigger, or the sacrifice. Without a catalyst, the spell won’t ignite — it's inert.
- Complication → What hurdles must you overcome before casting and what goes wrong after it works — the unintended narrative side effects.
Follow The Ritual Creation Checklist
Conditions and costs may already present in the scene. These count if you're using them! have a daub of blood from that guy want to track… well, you've got the link covered.
After all of this, there is still the possibility that a scene that needs to be played out may make the ritual fail… if you can't get that core component… You can still summon the power, but a portion of it will be uncontrolled, and that means the energy will either affect the caster (backlash) or the environment (fallout). (See Ritual Failure - Backlash and Fallout for When it all goes South.)
