itd:start
Into the Dreamwood
- Core Structure - (campaign overview, themes, thesis, cosmology, metaphysics, genius loci model)
- Place Access - (geography, real-space anchors, liminal paths, location index)
- Culture Power - (Daoine na Cuimhne culture, factions, politics, succession logic, stewardship model, Rootguard origins)
- Memory Death - (memory architecture, archive trees, burial rites, Mourngrove, witch bottles, reintegration logic)
- Corruption Threat - (corruption taxonomy, blight, root rot, antagonistic forces, escalation patterns)
- Artifacts Substances - (koru, blighted koru, relics, ritual objects, symbolic materials)
- Sanctuary Boundaries - (Tolmie House, wards, thresholds, protection mechanics, failure modes)
- Dreams Symbolism - (dream logic, symbolic language, motifs, recurring imagery; no RPG constraints)
- Narrative Control - (set-piece scenes, ritual structures, season arcs, episode beats)
- Characters - (core cast, NPCs, arc threads, relational dynamics)
- World Pressure - (investigations, mundane institutions, bodies/incidents log, social fallout)
- Reference Hygiene - (glossary, retcons, toggles, open questions, canon locks)
itd/start.txt ยท Last modified: by jait
