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itd:start

Into the Dreamwood

  • Core Structure - (campaign overview, themes, thesis, cosmology, metaphysics, genius loci model)
  • Place Access - (geography, real-space anchors, liminal paths, location index)
  • Culture Power - (Daoine na Cuimhne culture, factions, politics, succession logic, stewardship model, Rootguard origins)
  • Memory Death - (memory architecture, archive trees, burial rites, Mourngrove, witch bottles, reintegration logic)
  • Corruption Threat - (corruption taxonomy, blight, root rot, antagonistic forces, escalation patterns)
  • Artifacts Substances - (koru, blighted koru, relics, ritual objects, symbolic materials)
  • Sanctuary Boundaries - (Tolmie House, wards, thresholds, protection mechanics, failure modes)
  • Dreams Symbolism - (dream logic, symbolic language, motifs, recurring imagery; no RPG constraints)
  • Narrative Control - (set-piece scenes, ritual structures, season arcs, episode beats)
  • Characters - (core cast, NPCs, arc threads, relational dynamics)
  • World Pressure - (investigations, mundane institutions, bodies/incidents log, social fallout)
  • Reference Hygiene - (glossary, retcons, toggles, open questions, canon locks)
itd/start.txt ยท Last modified: by jait

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